Mirmo 85

Within the GTS community, this artistic resource is controversial. Mirmo Zibang! ss a long animé (172 episodes), which totally deals with the chibi theme.

Chibi (from Japanese "ちび", meaning small or child) or super-deformed is an artistic resource of manga/anime style that is mainly used to highlight comic or absurd situations, or to simplify explanations.

Also used to "minimize" or "simplify" a character in an RPG game, highlighting its most characteristic feature: the head.



Whatever the character (usually the change is most noticeable in those with a teenage or adult body), the shape of the body resembles that of a baby. Let's see its characteristics:

  • Proportions: Very large head with respect to the body, similar to that of a baby.
  • Head: Round (almost spherical), large eyes, small nose and mouth. In general, very childish.
  • Body: Similar to the proportions of a baby, but the arms and legs are "pointy".
  • Details: Usually, all the details of the original characters are preserved, that is, the super-deformation is nothing more than a change in the physical proportions.
  • More smalls: The chibis are smaller than the original ones, they "shrink". For the Japanese, this aspect generates grace or laughter.

Method of deformation (tutorial)

The characteristics of the chibi style can be seen in the tutorial by Patrick Shettlesworth:

How to draw Super Deformed (Chibi)
Step 1: Two heads better than one.

The Chibi characters are only 2 heads high. Start the drawing by putting together 2 ovals of the same size, one on top of the other.

Step 2: Large head, small body

Now that you know the little space you have to make the body, draw some good pose. To build the body uses techniques similar to those you would use with a regular-sized body. Build a mannequin made with basic shapes. The arms and legs narrow to a rounded point.

Step 3a: Hands - What you should and should not.

YOU MUST: make a small, well shaped hand, like the hand of a baby. Lumpy arms narrowing toward small, refined fingers.

YOU MUST NOT: Make a hand Mickey Mouse cartoon style.

Step 3b: Feet - What you should and should not

YOU MUST: Squeeze your leg in a downward direction until you reach a tiny end. Make a small line to separate the foot from the leg. Like a little ballerina shoe. Oohhh ...! How nice!.

YOU SHOULD NOT: Make a foot of Lu Lu's style. The leg should continue in a straight line to the foot. Do not define the typical foot.

Step 4: Define the key features.

From here it's quite simple. Add some clothes and start adding the details. The mouth is like the letter "D" turned 90º. The nose is not defined as a line. It is best to omit it or define it with a shadow if you choose to color the drawing.

Step 5: Moving on clean:

Use a dough gum (see Materials) and erase the help lines you used when darkening the final lines. Voila!


And here we have it. A little friend Chibi for you ... is not it sweet ?!

Maybe make a key ring with her. :)


What are chibis:

What they are not:

Similarity with reality

According to height (for adult humans)

The biology of the human alters the proportions according to their height, therefore, the higher have relatively smaller heads and the dwarfs seem to have large heads:

According to age (for humans)

While it is true that the dwarfs resemble the chibis, the truth is that the chibis rather want to resemble the babies:

Inside the GTS community


The chibi style not only deforms the characters, but also shrinks them. There is a whole controversy about this, since there are some who consider that the chibi theme does not imply the GTS theme, while others do consider it. Let's see some examples, do you think that there is GTS issue here?:

Giant chibis?

There are very few works where giant chibis are shown, this is because their natures are contradictory (the proportions of chibi remind us of that of the dwarves).


Do you consider that chibis are part of macrophilia or microphilia?

The poll was created at 02:44 on December 31, 2016, and so far 5 people voted.